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- Adobe Animate Cc Actionscript Tutorial
With ActionScript®, you can control sounds at runtime. Using ActionScript allows you to create interaction and other capabilities in your FLA files that is not possible with the Timeline alone.
Adobe Animate Actionscript 3.0 Tutorial
AS3 Developer’s Guide: Working with Sound describes how to work with sound in ActionScript 3.0.
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- ActionScript ® 3.0 Reference for the Adobe ® Flash ® Platform Home Show Packages and Classes List Hide Packages and Classes List Packages Classes What's New Index Appendixes.
- The ActionScript 3.0 Reference for the Adobe Flash Platform is a platform-wide reference combining the ActionScript language elements, core libraries, and component packages and classes for all Flash Platform tools, runtimes, services, and servers. Filtering capabilities allow you to view specific.
- Jive Software Version: 8.0.3.0, revision: 5410.6eafe9c.release8.0.3.x.
- ActionScript 3 (AS3) is the open source object oriented programming (OOP) language of the Adobe Flash and AIR Platforms. AS3 is widely used for RIAs, mobile apps, and desktop applications. (ActionScript 3 is a dialect of ECMAScript.).
- The ActionScript 3.0 Reference for the Adobe Flash Platform is a platform-wide reference combining the ActionScript language elements, core libraries, and component packages and classes for all Flash Platform tools, runtimes, services, and servers. Filtering capabilities allow you to view specific.
Note:
(Animate only) ActionScript 2.0 and ActionScript 1.0 are not supported with Animate.
Using sound behaviors, prewritten ActionScript2.0, you can add sounds to your document and control sound playback.Adding a sound using these behaviors creates an instance of thesound, which is then used to control the sound.
Note:
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ActionScript3.0 and Flash Lite 1.x and Flash Lite 2.x do not support behaviors.
- Select the object, such as a button,that you want to use to trigger the behavior.
- In the Behaviors panel (Window > Behaviors),click the Add (+) button and select Sound > Load Soundfrom Library or Sound > Load Streaming mp3 File.
- In the Load Sound dialog box, enter the linkage identifierfor a sound from the Library, or the sound location for a streamingmp3 file. Next, enter a name for this instance of the sound, andclick OK.
- In the Behaviors panel under event, click On Release(the default event), and select a mouse event from the menu. Ifyou want to use the OnRelease event, do not changethe option.
- Select the object, such as a button,that you want to use to trigger the behavior.
- In the Behaviors panel (Window > Behaviors),click the Add (+) button.
- Select Sound > Play Sound, Sound >Stop Sound, or Sound > Stop All Sounds.
- In the dialog box that appears, do one of the following:
- Enter the linkage identifier and the instancename of the sound you want to play or stop, and click OK.
- Click OK to verify that you want to stop all sounds.
- In the Behaviors panel under Event, click On Release(the default event) and select a mouse event from the menu. If youwant to use the OnRelease event, do not changethe option.
Control sounds with the ActionScript2.0 Sound object
Use the Sound object in ActionScript 2.0 toadd sounds to a document and to control sound objects in a document,including adjusting the volume or the right and left balance whilea sound plays. For more information, see Creating sound controlsin Learning ActionScript 2.0 in Flash.
- Select Linkage from the Panel menu in the upper-rightcorner of the panel, or right-click (Windows) or Control-click (Macintosh)the sound name in the Library panel and select Linkage from thecontext menu.
- Under Linkage in the Linkage Properties dialog box, selectExport for ActionScript.
- Enter an identifier string in the box, and click OK.
The onSoundComplete event of the ActionScript 2.0 Sound object lets you trigger an event in a Animate application based on completing an attached sound file. The Sound object is a built-in object that lets you control sounds in a Animate application. For more information, see Sound in the ActionScript 2.0 Language Reference. The onSoundComplete event of a Sound object is invoked automatically when the attached sound file finishes playing. If the sound is looped a specified number of times, the event is triggered when the sound finishes looping.
The Sound object has two properties that you can use with the onSoundComplete event. The duration property is a read-only property representing the duration, in milliseconds, of the sound sample attached to the sound object. The position property is a read-only property representing the number of milliseconds the sound has been playing in each loop.
The onSoundComplete event lets you manipulate sounds in a many ways, such as the following:
- Creating a dynamic playlist or sequencer
- Creating a multimedia presentation that checks for narrationcompletion before advancing to the next frame or scene
- Building a game that synchronizes sounds to particular eventsor scenes and transitions smoothly between different sounds
- Timing an image change to a sound—for example, changing animage when a sound is halfway through at playback time
Accessing ID3 properties in mp3files with Flash Player
Macromedia Flash Player 7 from Adobe and later supportsID3 v2.4 and v2.4 tags. With this version, when you load an mp3sound using the ActionScript 2.0 attachSound() or loadSound() method,the ID3 tag properties are available at the beginning of the sounddata stream. The onID3 event executes when the ID3 data is initialized.
Flash Player 6 (6.0.40.0) and later supports mp3 files with ID3v1.0 and v1.1 tags. With ID3 v1.0 and v1.1 tags, the propertiesare available at the end of the data stream. If a sound does notcontain an ID3v1 tag, the ID3 properties are undefined. Users musthave Flash Player 6 (6.0.40.0) or later for the ID3 properties tofunction.
For more information on using the ID3 properties, see id3 (Sound.id3 property)in the ActionScript 2.0 Language Reference.
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Krita
Adobe Animate Cc Actionscript
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Adobe Animate Cc Actionscript Tutorial
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